Origin: Marvel Comics
Classification: Human wielder of the Quantum Bands/Protector of the Universe
Age: Middle aged
Powers and Abilities: Super strength, super durability, invulnerability, super resistance to injury, super endurance, super speed, flight, super reflexes, super agility, super senses, cosmic awareness, vast energy manipulation, projection, and absorption, generation of energy constructs, connection to the Quantum Zone and dimensional travel and manipulation, invisibility/illusion creation, immunity to mindfuck and telepathic attacks, forcefield generation, advanced analysis and processing capabilities, automatic defenses, connection to/communication with Eon (later Epoch), can survive in space, can survive as a non-corporeal energy construct after his death as long as the Quantum Bands remain intact (in this form he doesn't need to eat, drink, sleep, or breathe), the bands always seek out their most worthy wielder (aka him)
Destructive Capability: Star system level+
Range: At least across a star system
Weaknesses: Cannot manipulate magic and darkforce energy, the bands are permanently attached to his arms (although he can make them invisible), cannot directly manipulate psychic energy
Lifting Strength: At least 25 tons under his own power, but at least 1 septillion (1,000,000,000,000,000,000,000,000) tons
Striking Strength: At least 1 yottatonne (1,000,000,000,000,000,000,000,000 tons of force)
Durability: Star system level+, but forcefields and non-corporeality make him very difficult to kill
Endurance: Largely superhuman, limitless while connected to the Quantum Zone
Speed: Largely FTL (comparable to Heralds of Galactus, quantum jumps allow him to cross the universe near instantly)
Intelligence: Very skilled and educated, has vast experience battling all kinds of enemies, has great knowledge about the universe and cosmic beings
Standard Equipment: The Quantum Bands which tap in directly to his central nervous system
- Constructs: Unlike Green Lantern constructs, he does not need to concentrate to maintain them and they are permanent until they are desummoned or destroyed. They can be solid or permeable and can range in size to larger than the Earth, they are capable of tanking planetbusting attacks and class 100 blows and can easily harm Herald level characters.
- Energy Drain: Quasar can drain nearly any type of energy from an opponent or object such as a star.
- Quantum Jump: Quasar opens a portal to the Quantum Zone and enters, then opens another portal back to the normal universe and exits, performing a sort of teleportation that can take him anywhere in the universe. Performing a quantum jump causes local gravity disruptions and other damage unless he contains it with an energy barrier.